Have a sketch on paper, a rough 3D concept, or just an idea in your head? I develop it into a real, engineering-grade parametric CAD model — built for manufacturing from day one, not just for looks.
Overview
Most people with a product idea don't have CAD skills — and don't need them. What they need is someone who can take a description, a hand sketch, or a rough block model and turn it into something that can actually be built, not just something that looks right in a render.
That's the difference between a "pretty" concept model and real product development: manufacturability, material behavior, tolerance stacking, and assembly method get considered from the very first sketch, not bolted on afterward when a factory rejects the design.
What's covered:
How It Works
Understand the product's function, target cost, likely manufacturing process, and any hard constraints before opening any CAD.
Quick concept sketches or rough 3D blocking to lock geometry and proportions before committing to detailed modeling.
Full-featured, dimensioned solid model built with real materials, tolerances, and manufacturing method already assigned.
Iterate on the design based on your feedback until it's ready to move into prototyping or DFM review.
What You Get
Fully editable, feature-based model in SolidWorks or Fusion 360 — ready for prototyping or tooling, not just rendering.
Guidance on which material and manufacturing process actually fits your budget, volume, and functional requirements.
Dimensioned 2D drawings suitable for prototyping or a first production run.
Photoreal renders when you need visuals for investors, crowdfunding, or early marketing.
FAQ
No. A napkin sketch, a verbal description, or reference photos of similar products are enough to start. I'll ask clarifying questions as needed and handle all technical decisions.
That's normal at this stage — recommending the right process and material based on your budget, volume, and function is part of the service, not something you need to know going in.
Yes. I regularly pick up projects mid-stream — a rough concept model from another designer, a file that stalled, or a CAD file you started yourself.
Design development is inherently iterative — the process includes review cycles until the design meets your intent before moving to prototyping. Scope and revision count get confirmed upfront based on project complexity.
Pricing depends on the number of parts, complexity, and how many revision cycles the design needs. After a short description of your idea you'll get a fixed scope and quote upfront, so you know the cost before any work starts.